Barnardos Swap Shop campaign

CAMPAIGN DESIGN / SOCIAL IMPACT

BARNARDOS SWAP SHOP

A campaign designed to engage Gen Z with circular fashion while supporting Barnardos Australia's social impact.

ROLE

Graphic Designer

TYPE

Individual Project

TOOLS

Adobe CC / Figma

YEAR

2025

ABOUT

WHAT IS BARNARDOS SWAP SHOP?

Barnardos Swap Shop is a campaign concept designed to connect Barnardos with a younger audience through fashion, community and social impact. The concept transforms giving into an engaging experience where participants can swap clothing, connect with others and support Barnardos at the same time.

THE CHALLENGE

CONNECTING BARNARDOS WITH GEN Z

The challenge was to make Barnardos more relevant to Gen Z without losing the trust and purpose behind the organisation. Research showed low awareness among younger audiences, creating an opportunity to rethink how Barnardos could connect with them through a more engaging and culturally relevant experience.

RESEARCH FINDING

THE OPPORTUNITY

Research with 37 Gen Z participants revealed a significant awareness gap.

9%

of Gen Z consumers have heard of Barnardos.

AUDIENCE INSIGHT

WHAT GEN Z WANT

Research showed that Gen Z responds to giving when it feels positive, social and transparent. They value real stories, interactive experiences and opportunities to see the difference their contribution makes, rather than traditional guilt-based appeals.

01

MAKE REAL CHANGE

02

FEEL THE CONNECTION

03

SEE THE DIFFERENCE YOU MAKE

04

HAPPY GIVING, NOT HEAVY GIVING

DESIGN GOAL

TURN AWARENESS INTO PARTICIPATION

CAMPAIGN SYSTEM

A YEAR-ROUND VISUAL CAMPAIGN

The campaign was designed as a flexible visual system that could extend beyond a single event. Playful shapes, bold colour and positive imagery create a recognisable identity that feels fresh and relevant to Gen Z while remaining connected to Barnardos.

Barnardos Swap Shop yearly campaign poster

ONLINE TOUCHPOINTS

EXTENDING THE CAMPAIGN DIGITALLY

The campaign extends across the website, Instagram and short-form social content, creating multiple ways for Gen Z to discover, interact with and share the Swap Shop. Digital touchpoints were designed to turn awareness into participation while keeping the experience playful and accessible.

Barnardos Swap Shop digital experience
Barnardos Swap Shop mobile screens
Barnardos Swap Shop social media

EVENT TOUCHPOINTS

THE SWAP SHOP EVENT

The Swap Shop brings the campaign into a physical experience. Participants donate $10, bring five clothing items and receive five tokens to swap for new pieces, alongside live music, coffee and branded merchandise. The concept makes supporting Barnardos feel social, sustainable and community-driven.

Barnardos Swap Shop event campaign
Barnardos event touchpoint
Barnardos event activation

BRAND APPLICATION

MERCHANDISE

Branded merchandise extends the Swap Shop identity into physical touchpoints, allowing the campaign to continue beyond the event.

Barnardos Swap Shop merchandiseBarnardos Swap Shop merchandiseBarnardos Swap Shop merchandise

THE IMPACT

FROM AWARENESS TO ACTION

The final touchpoints close the loop between participation and impact. Donation tracking, follow-up communication and social updates show how individual actions contribute to Barnardos, making the outcome of participation visible and helping build trust through transparency.

Barnardos campaign impact materials
Barnardos impact touchpoint
Barnardos Swap Shop campaign impact

REFLECTION

WHAT I LEARNED

This project taught me how research can shape a campaign from strategy through to execution. Rather than designing individual touchpoints in isolation, I learned to build a system around a clear audience insight and carry that idea consistently across digital, physical and experiential formats. One of the biggest challenges was balancing Barnardos' existing identity with a visual direction that felt relevant to Gen Z. Developing the Swap Shop helped me understand how design can modernise the way an established organisation connects with a new audience without losing its purpose. If I continued the project, I would develop the digital experience further and explore how the campaign could evolve across future Swap Shop events.